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The Apple Arcade games actually worth playing in 2026

  • Writer: Vinit Nair
    Vinit Nair
  • 12 minutes ago
  • 8 min read

There's a version of Apple Arcade that gets dismissed as a kids platform with a handful of decent games buried under a pile of colouring apps and cartoon tie-ins. That version existed. It doesn't anymore, or at least it doesn't have to be the version you experience.

The service has quietly accumulated some of the best indie games of the last few years. Balatro. Vampire Survivors. Dead Cells. Cult of the Lamb. Powerwash Simulator. Stardew Valley. These aren't consolation prizes for people who don't own a console. They're legitimate Game of the Year contenders that happen to also be on your phone. And if you're someone who loves gaming but doesn't always have the time or energy to boot up a PlayStation or sit down at a PC, having this much quality on a device you carry everywhere is genuinely useful.


I've been writing about Apple Arcade for a while, including a piece about why I wanted it to do better. The platform has listened, or at least the games have started showing up. This is what I'd actually tell you to play right now.


Games that eat your whole evening

These are the ones you open at 9pm and look up from at midnight wondering what happened. Most of them are indie darlings that won major awards and found massive audiences, the kind of games that get recommended in the same breath as anything on Switch or Steam.

Balatro A poker-based deck-building roguelike that has no right being this addictive. You build a hand, score points, unlock jokers that bend the rules in increasingly wild ways, and then run it again. And again. It swept Game of the Year awards in 2024 across pretty much every major outlet and publication, which tells you something. What nobody talks about enough is the music: it's hypnotic, meditative, the kind of soundtrack that keeps you in the zone without you noticing it's doing that. One of the best games made in recent memory, full stop.


Vampire Survivors You move. Everything else happens automatically. Enemies come in waves, you level up between them and pick new weapons that stack into increasingly chaotic combinations. The first fifteen minutes feel almost too simple. By the time you understand what's actually happening, you're already three hours in. Absurdly good for something that looks like it shouldn't work.


Dead Cells A Metroidvania roguelike where the combat is the point: crisp, responsive, brutal in the best possible way. I've been playing this game on more platforms than I can count. Started on Android, picked it up on Steam, bought it on iOS, own it on Switch, and now I'm on Arcade. After all of that, I'm still sitting at 2 cell difficulty and I don't feel bad about it. The game has a near-perfect feedback loop: you die, you learn something, you go again. It's as close to perfect as games get.


Cult of the Lamb Half action roguelike dungeon runs, half cult management sim where you build a village, preach sermons, and keep your followers devoted. The art style is adorable. The content is surprisingly dark. I'd been resisting buying this on Switch for months. Too many games in the backlog, I kept telling myself. That excuse dissolved the second it showed up on Arcade. I've now lost several evenings to it and I don't regret any of them.


Grindstone Capybara Games' puzzle RPG is one of the most underplayed games on the service. You chain same-coloured enemies together in lines to deal damage. Simple on the surface, deeply strategic once the level design starts working against you. Satisfying in a way few puzzle games manage. If you haven't touched this one, fix that.


Games for when you want to switch off

Not every session needs to be intense. These are the games for the end of a long day, or a slow Sunday afternoon, or whenever you just need something that won't ask too much of you.

Powerwash Simulator You clean things with a pressure washer. Various surfaces, satisfying before-and-after reveals, no time limit, no stakes. It sounds like a bit of a joke and it sort of is, except it's also the most genuinely relaxing thing on the service. I'd had it on my Switch wishlist for a while and kept talking myself out of buying it. Then it landed on Arcade alongside Cult of the Lamb and I played it immediately. It earns its reputation.


Stardew Valley Farm, fish, mine, befriend the town, eventually get married, lose an entire weekend. You know what this is. The full game is here with no compromises. What makes it fit here rather than in the "eat your whole evening" category is that it's relaxing even when it's demanding: there's no failure state, no pressure, just a gentle accumulation of progress at whatever pace suits you.


Mini Motorways You draw roads to connect colour-coded houses to their matching destinations as the city grows. Calm, cerebral, occasionally stressful in exactly the right way. New maps arrive regularly (Cape Town in February 2026 was the latest). The kind of game you play with a podcast on and lose track of time.


Outlanders and Outlanders 2 City builders with none of the anxiety of city builders. No disasters, no combat, just placing workers and managing resources to complete scenarios. Gentle, satisfying, completely different mood to something like Stardew but scratches a similar "I want to build something" itch. Play both. The sequel adds enough to make it worth it.


Sneaky Sasquatch GTA for kids, basically. You're a Sasquatch trying to blend in with humans: get a job, race cars, run a restaurant, buy a house, play golf, go camping. The developers joined Apple and the game has been growing ever since, with the most recent big update in December 2025. One of Arcade's most loved games and it's easy to see why once you've spent an afternoon with it.


Hello Kitty Island Adventure I've been playing this pretty much every single day since it launched on Arcade in July 2023. My cousin has asked me, more than once, why I'm playing a kids game. The answer: it's not really a kids game, or at least it doesn't play like one. The progression, the quests, the crafting, the seasonal events. There's more here than the aesthetic suggests. I play it to relax. It works. There's a springtime event running right now as of March 2026.


Disney Dreamlight Valley A Disney and Pixar life sim: restore a valley, bring characters back, cook, garden, decorate, complete their storylines. Extremely generous with content and consistently updated. If you're into that world, this will absorb you. If Disney isn't your thing, move on.


JellyCar Worlds Physics-based driving platformer where your car is soft and squishy, deforming as it navigates the terrain. You use abilities like Grow, Balloon, and Sticky Tires to work through eight worlds of increasingly tricky levels. There's a level editor and an in-game paint tool to design your own car. Creative, tactile, low-stakes. The kind of thing you pick up for half an hour and feel good at by the end of it.


SP!NG Single-touch puzzle game where you tap to connect to anchor points and swing a small star through hand-crafted levels, collecting crystals on the way. Five hundred levels plus an endless mode, seven themes each with a distinct soundtrack by composer Stafford Bawler. No time pressure, no penalty for restarting. The controls are as minimal as they get. What the levels do with that constraint is not. It gets frustrating in exactly the right way when you miss the star rating on a level you were sure you'd nailed. Underrated pick for the end of the day.


Games that make you laugh

Some games know exactly what they are. These two are fully in on the joke.


What the Golf? A golf game where everything except golf is golf. You realise within the first few levels that this is a comedy game wearing a sports game costume, and from there it just keeps finding new ways to subvert the concept. Funny, consistently surprising, perfectly paced. One of the best comedy games made for mobile.


What the Car? Same studio, same energy, different premise. You are a car. And then you're not a car. And then the car has legs. The absurdity escalates in ways you genuinely can't predict. If you liked What the Golf, play this immediately after.


Games with a proper story

Sometimes you want a game with a beginning, middle, and end. These deliver.


Return to Monkey Island Ron Gilbert came back to finish the story he started in 1990. If you played the originals (The Secret of Monkey Island, LeChuck's Revenge) this is essential. If you haven't, it's still a great point-and-click with sharp writing and a surprisingly emotional final act. The art style debate was a whole moment when it launched. The game itself is excellent.


Oceanhorn 3: Legend of the Shadow Sea Just arrived in March 2026. Zelda-like action RPG from a team that's been building this world across multiple games. Oceanhorn 2 set the bar high and this looks set to clear it. I'm enjoying it so far. If you want something that plays like a proper console RPG on your phone, this is the one right now.


Lost in Play A hand-drawn adventure game about two siblings on a fantasy adventure. Currently working through it and the artwork and story are genuinely lovely. It looks like a cartoon you'd have watched as a kid and can't quite remember the name of. Fair puzzles, warm story, proper ending.


Sonic Dream Team A Sega exclusive built specifically for Arcade. Short 3D platformer stages, quick sessions, better than most of what Sonic has released in the last decade. If you have any nostalgia for the character, this is worth an afternoon.


Dear Reader A word puzzle game built around passages from over 130 classic works of public domain literature: Austen, Dickens, Conan Doyle, Kafka. The puzzles involve unscrambling text, rearranging lines, solving anagrams, all using actual passages from the books. After each chapter, you get editorial notes that add context to what you've just read. Three difficulty modes. For people who love reading and words, there's nothing quite like it on the service.


Tomb of the Mask Retro-styled arcade game. You slide in one direction at a time, collecting coins and dodging traps in an endlessly generated maze. Quick, twitchy, very replayable. The one where you'll look up and realise you've played for an hour thinking it had been twenty minutes.


Monument Valley 1 and 2 Perspective-puzzle games where you rotate impossible architecture to guide a silent princess through each level. Closer to an art installation than a traditional game. I've played and finished both. They're short, beautiful, and unlike anything else on the service. If you haven't, start with the first and go straight to the second.


Games worth your time if not mine

I have enough on rotation that these will probably never happen for me. But they're genuinely excellent: well-reviewed, beloved by the people who play them. If any of these land in your territory, don't skip them.


Sid Meier's Civilization VII: The full strategy game, added to Arcade in February 2026. If you play Civ, this is a genuinely big deal for the service.


Slay the Spire: The definitive deck-building roguelike for people who want more complexity than Balatro. Endlessly deep.


TMNT: Splintered Fate: Action roguelike in the same family as Hades. Actually prefer this to Hades for how it plays. Worth knowing about.


Fantasian: Made by Hironobu Sakaguchi, the creator of Final Fantasy. Long, ambitious, beautiful JRPG. Haven't gotten around to it yet but its reputation is serious.


Mini Metro: Same family as Mini Motorways but you're building subway systems. More abstract. Equally good.


Wylde Flowers: Farming sim with a witchcraft storyline. Highly rated by everyone who plays it.


Kingdom Rush 5: Alliance: Tower defence series that's been excellent for years.


Worth knowing about in April


DREDGE+: A fishing game with a Lovecraftian horror undercurrent. You fish by day and try to get home before dark, and the things in the water get less friendly the longer you're out. Won iPad Game of the Year. Arrives April 2026.


Unpacking+: You unpack moving boxes and arrange belongings in rooms. The whole game. Except it's also a story about a person's life, told entirely through objects, with no dialogue. Won an App Store Award. Arrives April 2026.


Both are coming to Arcade at no extra cost. Either one is a reason to make sure your subscription is active next month.

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© 2026 by Vinit Nair

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